Tag: core
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Wood Elves: Deepwood Scouts
Cover Art is “Stealth” by Hector Becantur Apologies for the delays to this final write up on Wood Elf core units. I’ve been busy getting the play test version of a roleplaying game finished (if you’re interested, it’s called The 23rd Letter and you can join the play test / Discord over on LateGaming.com), and…
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Wood Elves – Glade Riders
The penultimate unit in Wood Elf Core is Glade Riders. They are the only non-Infantry core choice, and have the same stat line as a Glade Guard but, being mounted, are M9 and have an extra attack at WS 3 for only 7 points more. They are Light Cavalry, with the Fast Cavalry special rule,…
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Wood Elves – Eternal Guard
It’s taken me a while to figure out the role for Eternal Guard, and actually it’s only really been as I’ve tried to write this article that I think I’ve figured it out. However, I’m not convinced it makes them worth taking.
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Wood Elves – Dryads
Continuing on my thoughts on Asrai core units, next up are the Dryads. Profile Dryads have the same profile as a Glade Guard, but with two important improvements: an extra points of Toughness for T4, and an extra Attack. In fact, they are one of the very few core units in the game that come…
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Wood Elves – Glade Guard
Continuing on from my last thread, here are my first thoughts on the Wood Elves mandatory core choice. I’ll focus on 2,500 point lists, which I think will probably end up being the tournament norm again. Love ’em or hate ’em, you gotta have ’em! Glade Guard are 1+ in the army, which I’m sure…