… with a bit of all the other Warhammer editions thrown in!

Tag: wood elves

  • Wood Elves – Waywatchers

    I remember when Waywatchers first came out for 4th Edition Warhammer Fantasy Battle. I was working for GW at the time, in one of their retail stores. Nothing captured the imagination of a potential Wood Elf player quite like the idea of super stealthy sniper archers, impossible to see, impossible to target, but will kill…

  • Wood Elves – Stag Night!

    In 8th edition, I was a big fan of the Great Stag, I think partially because I’m Irish and we literally used to have the enormous elk walking around on our island (albeit 15,000 years ago). Seeing the Stag back in our army roster made me want to think of ways to build characters for…

  • Wood Elves: Treemen

    Yes, despite everyone asking me for articles on Special units, I’m going to start with Rare. Why? For a few reasons: First off, I’m gonna include Treeman Ancient (which I may shorten to TMA at times) in this discussion and I’ll often use she/her pronouns in this article when referring to the Ancient, which may…

  • Wood Elves: Deepwood Scouts

    Wood Elves: Deepwood Scouts

    Cover Art is “Stealth” by Hector Becantur Apologies for the delays to this final write up on Wood Elf core units. I’ve been busy getting the play test version of a roleplaying game finished (if you’re interested, it’s called The 23rd Letter and you can join the play test / Discord over on LateGaming.com), and…

  • Wood Elves – Eternal Guard vs Gors

    Edit: see my article in Eternal Vanguard for how I think Eternal Guard should be used, following the FAQ on Drilled. After receiving some feedback that my article on Eternal Guard was perhaps too harsh, I thought I would look into how well they would perform in a 1:1 situation against a similarly pointed Infantry…

  • Wood Elves – Glade Riders

    Wood Elves – Glade Riders

    The penultimate unit in Wood Elf Core is Glade Riders. They are the only non-Infantry core choice, and have the same stat line as a Glade Guard but, being mounted, are M9 and have an extra attack at WS 3 for only 7 points more. They are Light Cavalry, with the Fast Cavalry special rule,…

  • Wood Elves – Eternal Guard

    It’s taken me a while to figure out the role for Eternal Guard, and actually it’s only really been as I’ve tried to write this article that I think I’ve figured it out. However, I’m not convinced it makes them worth taking.

  • Breakpoint Conclusions

    I went to Ireland’s first Old World tournament, Breakpoint, at the weekend, bringing 1,000 points of Wood Elves. We were playing at Underworld Gaming, Dublin, who graciously sponsored prizes for the event. I ended up playing all three games against Bretonnian players, which won’t make for an exciting tournament report. However, there are a bunch…

  • Wood Elves – Dryads

    Continuing on my thoughts on Asrai core units, next up are the Dryads. Profile Dryads have the same profile as a Glade Guard, but with two important improvements: an extra points of Toughness for T4, and an extra Attack. In fact, they are one of the very few core units in the game that come…

  • Wood Elves – Glade Guard

    Continuing on from my last thread, here are my first thoughts on the Wood Elves mandatory core choice. I’ll focus on 2,500 point lists, which I think will probably end up being the tournament norm again. Love ’em or hate ’em, you gotta have ’em! Glade Guard are 1+ in the army, which I’m sure…