Category: Strategy & Tactics
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Wood Elves – Treekin
Treekin are the only Monstrous Infantry unit in Wood Elves (or indeed, any army from Forces of Fantasy!) Inspired the Huorns from Lord of the Rings, they are tough and durable in an army that is mostly pretty squishy. Having given my initial thoughts on both Core and Rare choices, it’s time to finally move…
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Wood Elves – Great Eagles
Great Eagles are the third and final choice in the Rare section of the Wood Elf army roster. I’m going to cover their usage just as a standalone Monstrous Creature, not as a mount because their role is very different in each circumstance (so I’ll take a look at that in a later article). This…
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Wood Elves – Waywatchers
I remember when Waywatchers first came out for 4th Edition Warhammer Fantasy Battle. I was working for GW at the time, in one of their retail stores. Nothing captured the imagination of a potential Wood Elf player quite like the idea of super stealthy sniper archers, impossible to see, impossible to target, but will kill…
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Wood Elves – Stag Night!
In 8th edition, I was a big fan of the Great Stag, I think partially because I’m Irish and we literally used to have the enormous elk walking around on our island (albeit 15,000 years ago). Seeing the Stag back in our army roster made me want to think of ways to build characters for…
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Wood Elves: Treemen
Yes, despite everyone asking me for articles on Special units, I’m going to start with Rare. Why? For a few reasons: First off, I’m gonna include Treeman Ancient (which I may shorten to TMA at times) in this discussion and I’ll often use she/her pronouns in this article when referring to the Ancient, which may…
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Wood Elves: Deepwood Scouts
Cover Art is “Stealth” by Hector Becantur Apologies for the delays to this final write up on Wood Elf core units. I’ve been busy getting the play test version of a roleplaying game finished (if you’re interested, it’s called The 23rd Letter and you can join the play test / Discord over on LateGaming.com), and…
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Wood Elves – Eternal Guard vs Gors
Edit: see my article in Eternal Vanguard for how I think Eternal Guard should be used, following the FAQ on Drilled. After receiving some feedback that my article on Eternal Guard was perhaps too harsh, I thought I would look into how well they would perform in a 1:1 situation against a similarly pointed Infantry…
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Wood Elves – Glade Riders
The penultimate unit in Wood Elf Core is Glade Riders. They are the only non-Infantry core choice, and have the same stat line as a Glade Guard but, being mounted, are M9 and have an extra attack at WS 3 for only 7 points more. They are Light Cavalry, with the Fast Cavalry special rule,…
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Wood Elves – Eternal Guard
It’s taken me a while to figure out the role for Eternal Guard, and actually it’s only really been as I’ve tried to write this article that I think I’ve figured it out. However, I’m not convinced it makes them worth taking.
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Wood Elves – Dryads
Continuing on my thoughts on Asrai core units, next up are the Dryads. Profile Dryads have the same profile as a Glade Guard, but with two important improvements: an extra points of Toughness for T4, and an extra Attack. In fact, they are one of the very few core units in the game that come…